Advisory Board
3D Squared works with the following leaders in the technology, educational and business communities to provide the highest level of digital workforce training possible.
| James Brazell, Education Futurist Expertise: Educational Innovation |
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| James Brazell is a leading technology forecaster, public speaker and group facilitator focusing on 21st century education and technology issues. Jim’s topics include community competitiveness, educational innovation, and emerging technology and jobs. Since 2003, Jim has advocated career and technical education and science, technology, engineering and mathematics education, regional collaborative alliances including joint technology commercialization assessment, strategy and matchmaking, emerging technology and job forecasts and workforce education strategy briefs for the State of Texas; and early concepts of serious games. | |
| Billy Cain, Critical Mass Interactive Expertise: Game Development & Production, Business Development |
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| Billy Cain, co-founder of BigSky Interactive and Critical Mass Interactive, started his game industry career in 1992 at Origin Systems, where he was ultimately responsible for the shipping of Electronic Arts’ “Wing Commander: Prophecy.” Since then, he has designed, developed, produced or contributed to more than 200 games, many of which have won numerous industry awards. Billy is also a charter member of the GameCamp! faculty. | |
| Joshua Fouts and Rita J. King, Dancing Ink Productions Expertise: Global Business & Messaging Strategy |
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| Dancing Ink Productions (DIP) is a full-service creative company that develops business strategy, policy, immersive narrative and mixed media, mixed-reality content including games, conferences and cultural intelligence for a new global culture and economy in the Imagination Age. DIP works across multiple social media platforms and within virtual worlds. Clients include IBM, the American University in Cairo, Manpower Inc. and Linden Lab. Josh and Rita are both Senior Fellows at the Carnegie Institute for Ethics in International Affairs. Additionally, Josh is a Senior Fellow at the Center for the Study of the Presidency. | |
| Chris Maka Game designer |
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| Chris Maka is the lead designer of an independently funded sociopolitical strategy game to be published by York-Zimmerman, Inc. Chris has been a QA tester, business development director, lead game designer and design director working for some of the most influential game companies including NCsoft Austin, Steve Jackson Games, Creative Bandwidth Games and Critical Mass Interactive. | |
| Doug Prince, Studio Fabuloso Expertise: Art Development / Online Games |
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| Douglas Prince is a leading game industry artist. He served as a director on the core development team at NCSoft America. He’s worked on numerous Microsoft titles. He’s also worked for Electronic Arts, Maxis, and Origin. Doug is a board member of the Austin Game Development Institute. | |
| Sheri Graner Ray, Women in Games International Expertise: Sr. Game Designer / Author |
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| Sheri served as Senior Game Designer with Sony Online Entertainment, and a design consultant to the Cartoon Network. She has served as Co-Chair for the Women in Game Development SIG of the IGDA for 4 years. She is the author of the book “Gender Inclusive Game Design – Expanding the Market”. Sheri is arguably the world’s leader in working for female inclusion in the game industry. | |
| Frank Roan, Total Immersion Software Expertise: Game Development/Military Simulations |
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| Frank Roan has worked in the interactive software industry since 1992, working for Sierra Online, Dynamix and Electronic Arts. At Electronic Arts, Frank was a lead software engineer, director and producer for the ground-breaking, award-winning Wing Commander Series. | |
| Dallas Snell, Senior Advisor Expertise: Game Development & Social Networking |
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| Game industry veteran Dallas Snell has developed, produced and published both commercial and educational games since 1986. In 1986, he helped launch Origin’s product development division in Austin with Origin co-founder Richard Garriott, and in his ten years there, Dallas managed, produced or executive produced more than 30 titles. In late 2008, Dallas co-founded The Happy Cooperative to provide online social games, virtual worlds, and publishing services that foster learning and community. Dallas is active in development and promotion of the ‘Open Play’ social networking standard. | |
| Josh Squires Education researcher |
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| Josh Squires, a Ph.D. student at the University of Georgia in Athens, is researching ways to use virtual worlds and gaming technology in education. Josh previously chaired the School of Information Technology at ITT Technical Institute in Austin and helped co-found the education subcommittee of the Austin Digital Media Council. |
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| Paul Trowe, Replay Games Expertise: Mobile Games, International Game Distribution |
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| Paul Trowe has dedicated his entire life to the interactive entertainment industry. His past affiliations include tenure at Sierra Online, Activision, Gremlin Interactive and Atari. He is currently President and CEO of Replay Games, an Austin-based video game development studio. He is inspired to help people by giving back to society and passing on as much information as he can to help grow the industry and create the leaders of tomorrow. | |
